Benchmark #48

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Oblivion Remaster: 5080 DE Comparison

Submitted 1 year ago by ferreo

Specifications
Label OS GPU CPU RAM OS specific
Oblivion - GNOME Steam Runtime 3 (sniper) NVIDIA GeForce RTX 5080 AMD Ryzen 9 9950X3D 16-Core Processor 67 GB 6.15.0-rc7-pikaos powersave
Oblivion - Hyprland Steam Runtime 3 (sniper) NVIDIA GeForce RTX 5080 AMD Ryzen 9 9950X3D 16-Core Processor 67 GB 6.15.0-rc7-pikaos powersave
Oblivion - KDE Steam Runtime 3 (sniper) NVIDIA GeForce RTX 5080 AMD Ryzen 9 9950X3D 16-Core Processor 67 GB 6.15.0-rc7-pikaos performance
Oblivion - Niri Steam Runtime 3 (sniper) NVIDIA GeForce RTX 5080 AMD Ryzen 9 9950X3D 16-Core Processor 67 GB 6.15.0-rc7-pikaos powersave
# Top runs: * **Highest FPS**: `Oblivion - Niri` with an average FPS of 69.74%, which is 1.8% higher than the next best run. * **Smoothest FPS**: `Oblivion - Niri` with a standard deviation of 2.62% in FPS, which is significantly lower than the other runs. * **Best overall**: `Oblivion - Niri` as it has the highest average FPS while maintaining the lowest standard deviation and variance in FPS. # Issues: * The `Oblivion - Hyprland` run has significantly lower average FPS (65.15%) compared to the other runs, which are all above 68.5%. It also has the highest standard deviation (7.59%) and variance (57.63%) in FPS, indicating less stable performance. * The `Oblivion - Hyprland` run also has a higher CPU load (62.14% on average) compared to the other runs, which are all below 32% on average. This could be a contributing factor to the lower and less stable FPS. # Summary The benchmark results show that the `Oblivion - Niri` configuration provides the best overall performance for the Oblivion Remaster game. It has the highest average FPS (69.74%) while maintaining the lowest standard deviation (2.62%) and variance in FPS, indicating a very smooth and stable experience. The other runs, while still playable, have either lower average FPS (`Oblivion - Hyprland`) or higher variability in FPS (`Oblivion - Hyprland`). The differences in performance seem to be primarily due to the different Linux desktop environments and their impact on CPU and GPU utilization, rather than any hardware differences, as all runs use the same hardware configuration.